What Does a Design Sprint Actually Deliver in Under Two Weeks?
"Design sprint" can mean anything from a two-day workshop to a month of mockups. Here's exactly what ours is, what you walk away with, and what it deliberately isn't — so you can decide whether it's the right first step.
What it's for
Our Launch Sprint exists for one moment: you have an idea, a whitepaper or a rough prototype, and you need to know exactly what you're building — and be able to show it — before you spend months and serious money building it. It's fixed scope, delivered in under two weeks, from $6,000.
What you get at the end
- Product strategy — the workshops that pin down who it's for, the core job it does, and what's in and out of version one.
- UX flows and wireframes — the full journey mapped, including onboarding, empty states and failure paths, not just the happy path.
- A clickable prototype — high-fidelity screens you can put in front of users and investors and click through like the real thing.
- A technical architecture blueprint — so the build phase starts from decisions, not guesses.
- An AI / Web3 feasibility review — what's realistic on-chain or with current models, and what it'll cost you in complexity.
- An MVP roadmap and milestones — what to build first, and in what order.
How the time is spent
Every project is different, but the shape is consistent:
- Days 1–2: Understand. Strategy workshops, your existing material, the users you're targeting, and — if you're raising — what the investors you're meeting will want to see.
- Days 3–5: Shape. Flows and wireframes for the core journey. This is where most of the hard decisions get made, and where you'll review the most.
- Days 6–9: Design. High-fidelity UI and a small design system, built into a clickable prototype.
- Day 10: Hand over. Prototype, architecture blueprint, feasibility notes and roadmap — walked through together, so you know exactly what you're taking into the room or into the build.
What it isn't
It's not a production build. Nothing in a Launch Sprint is deployed code, and we say so up front. If you need the real product built and shipped, that's a Build Sprint (4–12 weeks, from $12,000). If you already have a product — especially a fast-built or AI-generated one — and need it hardened, that's a Product Rescue Sprint (1–2 weeks, from $4,000).
It's also not a rebrand or a full redesign of everything you have. Keeping the scope tight is what makes two weeks possible.
A fixed scope and timeline means you know the price and the date before we start. It also forces the useful conversation early: what actually has to exist for your next milestone — a raise, a pilot, a launch — and what can wait.
Is it the right first step?
It's a good fit if you're pre-build or early, raising soon, or about to brief a dev team and want them building the right thing. It's the wrong fit if your product is live and the problems are performance, security or scale — start with an audit instead.